Turn Structure
Take turns alternately where you can play cards, initiate attacks, and activate hero powers.
Any unused mana at the end of your turn is forfeited.
Combat:
Both minions and heroes can attack once each turn. Minions generally need to wait a turn after being played before they can attack, unless they have abilities like "Charge" or "Rush."
Players must decide whether to attack the opponent's hero directly or engage their minions.
Last updated