Turn Structure

Take turns alternately where you can play cards, initiate attacks, and activate hero powers.

Any unused mana at the end of your turn is forfeited.

Combat:

  • Both minions and heroes can attack once each turn. Minions generally need to wait a turn after being played before they can attack, unless they have abilities like "Charge" or "Rush."

  • Players must decide whether to attack the opponent's hero directly or engage their minions.

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